It's that time of year again....and this year OSCON is back in Portland! The deadline for submitting your talk is Feb 1st, so if you've been building or learning awesome Open Source technology, don't hesitate to get your proposal in. Remember that the process is competitive, so write your proposal with an eye toward what works and make sure to get it in before the deadline. Good luck!
Of all the exciting stuff that's happening at Google, one of the things I've been most excited about is SPDY, Mike Belshe and Roberto Peon's new protocol that upgrades HTTP to deal with many of the new use-cases that have strained browsers and web servers in the last couple of years.
There are some obvious advantages to SPDY; header compression means that things like cookies get gzipped, not just content, and mutliplexing over a single connection with priority information will allow clients and servers to cooperate to accelerate page layout based on what's important, not only what got requested first.
But the the really interesting stuff from my perspective is the way SPDY enables server push both for anticipated content and for handling Comet-style workloads. The first bit is likely to have the largest impact for the largest set of apps. Instead of trying to do things like embed images in
And then there are the implications for Comet workloads. First, SPDY multiplexes. One socket, many requests. Statefully. By default. Awwwww yeah. That means that a client that wants to hang on to an HTTP connection (long polling, "hanging GET",
<term of the week here>) isn't penalized at the server since SPDY servers are expected to be handling stateful, long-lived connections. At an architectural level, SPDY forces the issue. No one will be fielding a SPDY server that doesn't handle Comet workloads out of the box because it'll often be harder to do so than not. SPDY finally brings servers into architectural alignment with how many clients want to use them.
Beyond that, SPDY allows clients to set priority information, meaning that real-time information that's likely to be small in size can take precedence on the wire over a large image request. Similarly, because it multiplexes, SPDY could be used as an encapsulation format for WebSockets, allowing one TCP socket to service multiple WebSockets. The efficiency gains here are pretty obvious: less TCP overhead and lowered potential for unintentional DoS (think portals with tons of widgets all making socket requests). There's going to need to be some further discussion about how to make new ideas like WebSockets work over SPDY, but the direction is both clear and promising. SPDY should enable a faster web both now and in the future.
So from time to time I'd wondered what all the brilliant DHTML hackers that Google had hired were up to. Obviously, building products. Sure. But I knew these guys. They do infrastructure, not just kludges and one-off's. You don't build a product like Gmail and have no significant UI infrastructure to show for it.
Today they flung the doors open on Closure and it's supporting compiler. These tools evolved together, and it shows. Closure code eschews many of the space-saving shortcuts that Dojo code employs because the compiler is so sophisticated that it can shorten nearly all variables, eliminate dead code, and even do type inference (based on JSDoc comments and static analysis).
There's a ton of great code in Closure, so go give the docs a look and, if you're into that kind of thing, read the official blog post for a sense of what makes Closure so awesome.
It's interesting to me how much it feels like a more advanced version of Dojo in many ways. There's a familiar package system, the widgets are significantly more mature, and Julie and Ojan's Editor component rocks. The APIs will feel familiar (if verbose) to Dojo users, the class hierarchies seem natural, and Closure even uses Acme, the Dojo CSS selector engine. It's impressive work and congrats are in order for Arv, Dan, Emil, Attila, Nick, Julie, Ojan, and everyone else who worked so hard to build such an impressive system and fight to get it Open Source'd.
PPK posted some great new compat tables for various flavors of WebKit-based browsers the other day, editorializing that:
...Acid 3 scores range from a complete fail to 100 out of 100.
This is not consistency; it’s thinly veiled chaos.
But I'm not convinced that the situation is nearly that bad.
The data doesn't reflect how fast the mobile market changes. The traditional difference between mobile and desktop, after all, has been that mobile is moving at all. If you figure a conservative 24 month average replacement cycle for smartphones, then the entire market for browsers turns over every two years. And that's the historical view. An increasing percentage of smartphone owners now receive regular software updates that provide new browsers even faster. What matters then is how old the WebKit version in a particular firmware is and how prevalant that firmware is in the real world. As usual, distribution and market share are what matters in determining real-world compatibility, and if that's a constantly changing secnario, the data should at least reflect how things are changing.
So what if we add a column to represent the vintage of the tested WebKit versions? Here's a slightly re-formatted version of PPK's summary data, separated by desktop/mobile and including rough WebKit vintages (corrections and new data much appreciated if you happen to know!):
|Browser||Score (max 216)||Vintage|
|Chrome 2||188||Early 2009|
|Chrome 1||153||Early 2008|
|Konqueror (newer, untested)||0||??|
|Browser||Score (max 216)||Vintage|
|Ozone (version?)||185||(?) Late 2009|
|Iris (version?)||163||(??) 2008|
|JIL Emulator (version?)||162||??|
|Android G2 (version? 1.6?)||144||(??) Late 2008|
|Palm Pre (version?)||134||??|
|Android G1 (1.5?)||108||(??) 2008|
|Series 60 v5||93||(??) 2008|
|Series 60 v3 (feature pack?)||45||2005|
PPKs data is missing some other columns too, namely a rough estimate of the percent of mobile handsets running a particular version, rates of change in that landscape over the past 18 months, and whether or not these browsers are on the whole better than the deployed fleet of desktop browsers. Considering that web devs today still can't target everything in Acid2, knowing how the mobile world compares to desktops will provide some much-needed context for these valuable tables. Perhaps those are things that we as a community can chip in to help provide.
Even without all of that, just adding the rough vintages adds an arc to the story; one that's not nearly so glum and dreary. What we can see is that newer versions of WebKit are much more capable and compatible, even at the edges. None of PPK's data yet tests where the baseline is, so remember that the numbers presented mostly describe new-ish features on the platform. We also see clearly that the constraints of the mobile environment force some compromises vs. desktop browsers of the same lineage. This is all in line with what I'd expect from a world where:
- WebKit is becoming the dominant smartphone rendering engine, finding its way into myriad devices due to its performance, compatibility with web content, clean C++ codebase, and straightforward API
- Vendors upgrade the version of WebKit they ship when they release new OS versions. Very few mobile devices enjoy long-term OTA updates (yet).
- Deployed smartphone stock turns over every 2 years
The important takeaway for web developers in all of this is that WebKit is winning and that that is a good thing. The dynamics of the marketplace have thus far ensured that we don't get "stuck" the way we did on the desktop. That is real progress.
Where do we go from here? Given that the mobile marketplace is changing at a rate that's nearly unheard of on the desktop, I think that when new charts and comparisons are made, we'll need to couch them in terms of "how does this affect the difference in capabilities across the deployed base", rather than simply looking at instantaneous features. Mobile users are at once more likely tied to their OSes choice of browser and more likely to get a better browser sooner. That combination defies how we think about desktop browsers, so we'll need to add more context to get a reasonable view of the mobile world.