Category Archives: mobile

Can You Afford It?: Real-world Web Performance Budgets

TL;DR: performance budgets are an essential but under-appreciated part of product success and team health. Most partners we work with are not aware of the real-world operating environment and make inappropriate technology choices as a result. We set a budget in time of <= 5 seconds first-load Time-to-Interactive and <= 2s for subsequent loads. We […]

Misdirection

As the over-heated CSS vendor prefix debate rages, I can’t help but note the mounting pile of logical fallacies and downright poor reasoning being deployed. Some context is in order. Your Moment Of Zen The backdrop to this debate is that CSS is absolutely the worst, least productive part of the web platform. Apps teams […]

Viva La Sloth!

So for a little while I’ve been giving this talk on the current state of mobile web app development and why Ajax (as we know it) isn’t gonna be the next big thing on phones. Last week, to my tremendous embarrassment, I was asked to give a summarized version of the same talk in front […]

“Mobile Ajax” Slides

Here are the slides from my talk on Mobile Ajax development. I’ve got a longer-ish blog post in the works about getting a working emulation environment set up, but it’s taking much longer than I’d anticipated to try to track down some of these things (if you know anyone at SonyErickson or Obigo, drop me […]